Level Design Workshop: Designing for Non-Linear Story Discovery in Tacoma

5 Просмотры
Издатель
In this 2018 GDC talk, Fullbright's Steve Gaynor and Nina Freeman share lessons learned during the development of their latest game, Tacoma, Fullbright's follow-up to the genre-defining Gone Home, and how you can apply these techniques to your own process.


Join the GDC mailing list:

Follow GDC on Twitter:

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Категория
Декор комнаты
Комментариев нет.